Gameboard – Concept + Rules



The proposal represents a game board simulating the economic model of the art market. In a cultural roulette, four main players, the Museum Director, the Dealer, the Auctioneer, and the Private Collector, take turns to strengthen their position on the market, emphasizing their correlations. The ambition is to use the game as a simulation of the current economic model, and introduce different economic/political/external factors which go against the established artwork and capital flows, urging the players to make decisions aware of their consequences.

The art market is unpredictable and hugely affected by economic political and other external factors extending beyond the cultural domain. The role of the architect in this mechanism seems to be only secondary, subversive to the dominance of few agents controlling the system.

Beyond illustrating the complexity of the mechanism and exposing the multitude of interconnections between both individuals and institution, as well as the dubious ethics of the market, the game aims to further pose question regarding the role of the architect within that mechanism, as well as question the power hierarchy of the architecture for spaces for viewing and selling of art.

What could be the ultimate architectural benefits? How could architecture harness benefits through redirection of capital flow and boosting programmatic capacity? And for how long could this game be sustained before the established system, prone to fraud, economic and political turbulence, collapses?